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Web Sites

If we missed your digital arts and humanities Web site or you have a suggestion, send an email to chat@unc.edu and let us know.

UNC Web Sites

  • Games4Learning - Games4Learning is an initiative to explore the use of computer games in the University of North Carolina-Chapel Hill curriculum. All faculty, staff, and students are invited to join the conversation as we imagine new ways to engage our students in the teaching and learning process. We hope you will join in our effort to learn about the field, develop collaborations, uncover issues, share discoveries and ideas, and identify funding sources.
  • RENCI - The Renaissance Computing Institute (RENCI) was launched in 2004 as a major collaborative venture of the University of North Carolina at Chapel Hill, Duke University and North Carolina State University. RENCI brings together academia, government, industry and world-class computing and technology resources to find innovative solutions to multi-disciplinary problems.
  • ITS - Information Technology Services (ITS) is positioned as the University's strategic partner, providing the campus community with leading-edge telecommunications, networking and applications and services for the academic and administrative endeavors that define a world-class university.
  • OASIS - In partnership with faculty, staff and graduate students, the Office of Arts & Sciences Information Services (OASIS) provides thoughtful, innovative, and sustainable technical solutions to advance the College's mission to "prepare people to solve the world's most challenging problems."
  • Center for Faculty Excellence - The Center for Faculty Excellence (CFE) provides Carolina faculty holistic support across the entire spectrum of professional development: instruction, research, and leadership skills. The CFE's Teaching Resource Lab is a central resource facility in which instructors can design and create course Web sites, presentations, multimedia projects and 35mm slides on their own or with guidance from Center staff.
  • Wilson Library Digital Collections - The UNC library hosts a number of digital collections, including Documenting the American South (DocSouth), a digital publishing initiative that provides Internet access to texts, images and audio files related to southern history, literature and culture. Currently DocSouth includes twelve thematic collections of books, diaries, posters, artifacts, letters, oral history interviews and songs.

External Web Sites

  • ISIS - The mission of Duke University's Information Science + Information Studies is to study and create new information technologies and to analyze their impact on art, culture, science, commerce, society and the environment.
  • HASTAC - HASTAC ("Haystack") is a consortium of humanists, artists, scientists and engineers, of leading researchers and nonprofit research institutions committed to new forms of collaboration across communities and disciplines fostered by creative uses of technology. The robust Web site includes funding opportunities, conferences and message boards.
  • Bamboo - Bamboo is a multi-institutional, interdisciplinary, and inter-organizational effort that brings together researchers in arts and humanities, computer scientists, information scientists, librarians and campus information technologists to tackle the question: How can we advance arts and humanities research through the development of shared technology services?
  • Mobile Gaming Research Lab (MGRL) - The MGRL at North Carolina State University (NCSU) promotes interdisciplinary and inter-institutional research on games in general and on mobile games in particular. Housed in the Department of Communication, the MGRL focuses on the conceptualization and development of games that mix physical and digital spaces: hybrid reality games, location-based mobile games, urban games, pervasive games, mobile games,and augmented reality games. 

  • Advanced Media Lab - The Advanced Media Lab at NC State University College of Design is a multimedia facility housing the latest in digital hardware and software. The facility is used to support innovative, collaborative research projects between the design disciplines as well as the Graduate students and researchers in the Master of Art+Design program.

  • EDUCAUSE - This nonprofit association's mission is to advance higher education by promoting the intelligent use of information technology. EDUCAUSE helps those who lead, manage, and use information resources to shape strategic decisions at every level. A comprehensive range of resources and activities is available to all interested employees at EDUCAUSE member organizations, with special opportunities open to designated member representatives.
  • Technology in the Arts - Developed by Carnegie Mellon’s Center for Arts Management and Technology, Technology in the Arts is a collection of services designed to help organizations build capacity and more effectively engage constituents. These services include annual conferences, a bi-weekly podcast, a discussion-based blog and consulting.
  • Digital Arts & Humanities- At arts-humanities.net: Digital Arts & Humanities, share and discuss ideas, promote your research and discover the digital arts and humanities, from text mining for historians to visualization, electroacoustic music analysis, geospatial computing and advanced technologies for collaborative performance and real-time art making over high speed networks. arts-humanities.net is developed by the Centre for e-Research (CeRch) at King's College London (KCL) and coordinated by Torsten Reimer.
  • IBM's new Center for Social Software - In addition to serving as a center for IBM's social software research, development and study, opportunities will exist to work with groundbreaking programs that provide avenues for collaboration and partnership with the external community.
  • Digital Culture & Education - This new peer-reviewed journal (first published in May 2009) is an open-access, Web-published journal reaching internationally and across disciplines. It examines the impact of digital culture on identity, education, art, society, culture and narrative within social, political, economic, cultural and historical contexts.
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