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The Virtual Performance Factory

Principal Investigator

Joseph Megel, Communication Studies, UNC

Project Team Members

Tracy Walker, project coordinator and research assistant
Allan Maule, Icarus Studios liaison and coordinator
Rob Hamilton, set and costume design

Writers   

Corvus Elrod
Haris Orkin
Jim Grimsley
Christine Evans
Jeanmarie Williams
Keith Glover

Technology Advisor

Mark Robinson, Communication Studies, UNC

Project Description

This performance piece is a live and virtual simulation of a video game. In this simulation, audience members experience the responsive environment of a virtual game. As they move through the space, their very presence may accidentally or intentionally alter their environment and the actions of others in their immediate environ.

Much like many video games, audience members will be conscious of an overall narrative thread as they experience this performance. Megel is partnering with nationally recognized writers and playwrights to construct the meta-narrative for the performance. He is also collaborating with Icarus Studios, a gaming studio based in Cary, NC.

Simultaneously, the audience will become aware of discrete vignettes performed by professional actors in each room of the performance space. Each of these vignettes is being written by a different playwright who explores how human experience itself has been inalterably changed by the invention of digital technology.

Click here to view a PDF of the complete project proposal.

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